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These two Ss are asked a question related to the target language. OR What does this kanji mean? Once one of the Ss has reached the end of the horseshoe shape they then have a final 3 questions together with the last person in the horseshoe shape. The Ss who wins the final 3 questions competes against the person who moved the most around the horseshoe shape.
The two Ss then compete with a final 3 questions. The winner is the Ss who answers the most questions correctly and the quickest. Back writing Adapted from www. This classmate tries to guess the word or letter. If he or she guesses it after the word has been written once, both children get two points.
If the word has to be written a second time, they only get one point. Ball toss Get a large ball and write the kanji characters being studied all over it. Throw the ball around the room. When the Ss catches the ball they need to read the kanji that is closest to their migi or hidari hand which ever was called out by the thrower. Basketball kanji The Ss are divided into two teams.
Say a kanji and the Ss who writes it first and correctly gets a point. That Ss then gets the opportunity to shoot a pretend basketball into the pretend trashcan "goal. The team with the most points at the end wins. Board Flash Each Ss has a mini whiteboard or a laminated piece of paper , whiteboard marker and eraser or a chux. Tt yells out a kanji.
The Ss write it on the whiteboard and then show the Tt as quickly as possible. Points can be allocated to the fastest Ss. Or the fastest Ss can then yell out the next letter. Board memory Write kanji being studied randomly on the board. Ss then try to memorize them. Get Ss to put their heads down. The Tt selects the Ss who was the fastest.
If they are correct then they can get the next chance at erasing a kanji from the board. Flashcards can also be used instead of writing the kanji on the board. These flashcards can easily be removed and replaced. Dokkan bang Write the kanji being studied onto paddle pop sticks. Put them all into a cup. Divide the class into two teams or more teams. Get one student from each team to come to the front of the room.
They take a paddle pop stick. If they can name the kanji correctly they get to keep the paddle pop stick. The team with the most paddle pop sticks at the end is the winner. Fan-tastic To review kanji put the word you want Ss to learn onto a piece of A4 paper.
Fold the paper in a fan shape. Slowly reveal the word, fan section by fan section. Ss have to guess what the word is before the fan is completely opened. For each fold left over Ss can get a point. Guru guru Janken Arrange about 10 chairs in a horse shoe shape. On each chair place a kanji card. Divide the class into two teams. Each team lines up at opposite ends of the horse shoe. When the students meet they play jankenpon.
If a Ss goes the entire way around the horse shoe shape they get a point for their team. Also, to make it more difficult have two or three pairs of Ss going round the horse shoe at the same time! Your partner starts opposite you on the circle. Play janken. The aim is to catch up to your partner. When you land on the same space your partner is on, you win the round. Colour in the tile and start a new round. When all the tiles are coloured, the winner is the person with the most tiles.
Modify this game with any kana, kanji or words that need reviewing.
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