A pod holds ten Marines, one Dreadnought , or one Thunderfire cannon with gunner. For entirely unexplained reasons, once the pod lands, no one can stand or sit inside it again - everyone has to get out, and then some sort of miracle bars them from re-entry. The drop pod is capable of carrying up to 12 Space Marines into combat. They are launched from a vessel in low orbit towards the drop zone, usually in the midst of or near a battlefield.
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A pod holds ten Marines, one Dreadnought , or one Thunderfire cannon with gunner. For entirely unexplained reasons, once the pod lands, no one can stand or sit inside it again - everyone has to get out, and then some sort of miracle bars them from re-entry. The drop pod is capable of carrying up to 12 Space Marines into combat. They are launched from a vessel in low orbit towards the drop zone, usually in the midst of or near a battlefield. Once launched, the Drop Pod plummets through the atmosphere until its retro rockets fire to slow its descent.
Like most drop pods, they become immobile and pointless once they land, with the only use they have post-crash is to act as some sort of limited cover for the marines and fire support from its internally built weapon turrets Usually in the form of a single Storm Bolter or Deathwind Missile Launcher. When a Drop Pod is modified to carry Space Marines in Terminator Armour, two standard-sized restraints must be replaced with a single large restraint due to the sheer bulk of Terminator Armour.
A support variant exists, equipped with multi-meltas or twin-linked heavy bolters instead of assault cannons and missile launchers like their Space Marines counterparts. Additionally, the assassins of the Eversor Temple are deployed in special Drop Pods that prepare them for their missions. These Pods are equipped with neuro-links that feed the details of the mission to the assassin while remote links activate and begin to prepare his body for the task at hand.
Deathstorm Drop Pod[ edit ] When your forces surrounds a drop pod, guns ready and prepared to open fire on some juicy canned humans. But instead, the doors opens with five Assault Cannons primed and ready A drop pod that holds weapons instead of soldiers. If a drop zone is just too hot to land in, the Space Marines will use Deathstorm Drop Pods equipped with assault cannons or Whirlwind missile launchers to clear the way. Deathstorm Drop Pods were first conceived and prototyped by the Raven Guard Legion during the Great Crusade, who sought to augment the firepower of their precision-orbital assaults.
The Deathstorm was born! It would be a heartening sight if the Navy were to use these en-mass to support the Guard. Come to think of it, a massive volley of these things would be highly effective against Orks, Tyranids, and possibly Necrons.
They could also be useful as a rapid, highly potent response to daemons. After all, the fluff says fighting daemonic hosts is very difficult because they can poof anywhere on the battlefield, so there are no real battle-lines in such an engagement. In that vein, they may be useful against Eldar of all types, too. Hell, just shoot huge numbers of them at anything that looks at you wrong. This variant, similar in nearly every way to the Deathstorm variant that ultimately replaced it, was originally armed with Deathwind Missile Launchers to provide fire support.
This variant has been replaced with the Deathstorm variant due to Whirlwind Missile Launchers being more powerful than Deathwind Missile Launchers and just as easy and cost effective to manufacture. Dreadclaw Assault Pod[ edit ] The only drop pod that is the most cost effective and reusable.
Unfortunately, its heretical nature turns this machine into a flying blender. Main article: Dreadclaw The only drop pod that could actually be reused. The Dreadclaw was one of the most advanced if not the most advanced drop pod that the Imperials actually got a hold on. The Imperium used to use the Dreadclaw, until they learned that its design made it receptive to the influence of Chaos during the Horus Heresy. This was not a problem for Chaos Space Marines , who use them to this day.
Unfortunately, they are both more versatile and more deadly than drop pods; capable of being used as assault boats or drop pods and then return to orbit to get more marines. They also have plasma cannons to blast everyone with. And then when the Heresy kicked off and the Dreadclaws began actively sabotaging ships, the last thing Imperial Navy captains wanted was a bunch of murderous pods with heavy Melta guns right next to their bulkheads.
Forge World used to make these in Battlefleet Gothic scale. Lucius Pattern Dreadnought Drop Pod[ edit ] A more sensible way on creating a flying dreadnought than the other alternative that GW coughed up. A drop pod with all the restraints and harnesses taken out, and only three fins instead of five.
The Lucius was a obviously much larger variant than the standard Drop Pods of the Legiones Astartes and had a more powerful engine to compensate, allowing for a dangerously meteoric descent to the battlefield. This means that only a Dreadnought can survive landing in it. This Drop Pod pattern is the largest known Drop Pod variant used by the Adeptus Astartes save for arguably the Kharybdis Assault Claw, and is capable of delivering a single Dreadnought into combat.
The Dreadnought Drop Pod uses three or four large external door ramps as opposed to the smaller ones used on other types of Drop Pods. Previously, it allowed it to assault as soon as it landed, but now, when nothing can assault from reserves Lucius DP have been changed to granting Shrouded for himself, and everything hiding behind it or on it on the turn it deep strikes, likely to represent cloud of dust, dirt and debris, raised by its meteoric descent.
Found in IAnd, these pods also have drop pod assault and can get precision deep strike for 20pts using Dropsite Massacre legacy rules in the appendix, but as drop pods they already had the ability to reduce scatter. If it was any bigger, it would have been classified as an Ork Attack Rok. Also used for burning shit with its engines as it flies over it, and melting shit it lands on not to mention having the ability to fly back to its ship for another batch of soldiers to make planetfall.
Sadly, the Kharybdis suffered similar problems as its smaller brother, the Dreadclaw. While the latter had a malevolent AI that caused lethal "accidents" which became much more frequent when the Horus Heresy started and which forced Imperial Commanders to simply jettison them into the blackness of space , the Kharybdis while also having an AI had it differently. If the handler somehow died or became unable to tend to it, then the bonded Kharybdis had to be jettisoned or destroyed since it would refuse to allow anyone else inside its hold- and tended to demonstrate this by opening its doors in mid-drop to incinerate anyone riding in it.
Thus no Space Marine Chapter has a single one these days, though Chaos Marine Legions still have some in their armouries. Because of its ability to essentially punch through meters thick armor like butter, they are also popular as makeshift boarding vehicles in the Imperial Navy. The arrival of a flight of these ominous Assault craft, boarding hooks extended as they approached their target, signaled that asses are going to be creamed whoever that dared opposed the Legiones Astartes.
Some unorthodox commanders who have watched one too many Mad Max movies or grew up on a Ork infested world; thereby prompting these individuals to employ the Kharybdis as a tank hunter, ramming enemy armor in low-altitude attack runs.
Starship Troopers[ edit ] Each member of the Mobile Infantry gets his own pod, containing his suit of armor. The armor is actually perfectly capable of surviving re-entry, and can even fly "a little," as Heinlein writes ; the pod is actually meant to disintegrate in the atmosphere, giving the Mobile Infantryman a cloud of chaff to confuse ground defences. The pods are rather small, holding only one trooper each, and have forward mounted machine guns which give off a nice hail of gunfire while dropping to at least somewhat clear the landing zone.
Was only available when mission triggers dropped them, but as of Firestorm, the Upgrade Center gave you the choice of building a plugin for a rechargeable targeted power, fuck yeah.
Dreadclaw Drop Pod Tactics....
Disembark for dreadclaw is only 2" not 6" Not technically true. The actual wording: "In practice, passengers can disembark at ground level within 2" of the hull. Omg, I sometimes think that english is their second language. You can argue that it is 2" since that is the "practical application" Automatically Appended Next Post: Yonasu wrote: My useage would be, depending on terrain and possibilities, either: 1. If he has 10 tanks sitting i would turn 1 drop in cover on my side of the board, turn 2 go zooming and stand behind his sorry ass and hopefully not get skyfired too much, turn 3 hover 6", disembark and move 6", blast away and charge. Turn 3 is damn late for an expensive unit, but its god a decent chance of survival that shooting phase and being able to drop wthever you want behind his gunline is great, specially for chaos who get shafted on transports anyway. Uh, oh, spagetti-oh!
Up to date Dreadclaw rules
Prepare to be purged. Word Bearers and a Dreadclaw. A nasty combination indeed. The Dreadclaw Assault Pod or just the Dreadclaw is the older, more advanced pattern of Drop Pod used during the Great Crusade , and possibly even earlier. They have many major advantages over their current Imperial counterparts, but chief among them was that they could take off and fly on their own, even after landing- in essence, they functioned as assault boats as well as drop pods and could even be used for boarding action against enemy voidships. Some even suspected their Machine Spirit was dangerously close to true Abominable Intelligence. The big problem was